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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5.4
UnrealEngineUWP/Engine/Shaders/Public
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wouter dek 156bd873f3 Use invariant intrinsics for doublefloat operator implementations, as a workaround for compiler issues with fastmath.
#rb serge.bernier
[FYI] kevin.ortegren

[CL 32497272 by wouter dek in 5.4 branch]
2024-03-26 01:01:20 -04:00
..
Platform
Fixed WinAdapter.h to check define in objc.h for BOOL
2024-02-19 14:49:33 -05:00
BindlessResources.ush
Bindless Resources
2023-10-20 23:12:44 -04:00
DualPixelVectorization.ush
…
FP16Math.ush
…
LaneVectorization.ush
Relands: Modularizes TSR's RejectShading shader for better register pressure experiments
2023-12-13 13:52:14 -05:00
OverloadMacros.ush
…
Platform.ush
Use invariant intrinsics for doublefloat operator implementations, as a workaround for compiler issues with fastmath.
2024-03-26 01:01:20 -04:00
ShaderVersion.ush
[Backout] - CL31423450
2024-02-23 16:00:17 -05:00
SubstratePublic.ush
Lof elements that were not renamed yet.
2023-09-01 15:06:19 -04:00
WaveBroadcastIntrinsics.ush
Implements different register layout swapable at compile time to work arround shader compiler bugs
2023-08-25 08:34:14 -04:00
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