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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5.4
UnrealEngineUWP/Engine/Shaders/Private/DistanceField
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wouter dek 26de55287b Fixed DFToTileOffset returning occasional incorrect results on platforms where mad() is not a fused multiply-add operation.
Replaced unnecessary DFToTileOffset conversion.
#jira UE-205741

#changelist validated
#virtualized

[CL 31239010 by wouter dek in 5.4 branch]
2024-02-06 18:43:54 -05:00
..
GlobalDistanceField.usf
Use DoubleFloat instead of tile+offset in various systems on GPU to improve numerical precision.
2024-01-21 21:02:35 -05:00
GlobalDistanceFieldCompositeObjects.usf
Use DoubleFloat instead of tile+offset in various systems on GPU to improve numerical precision.
2024-01-21 21:02:35 -05:00
GlobalDistanceFieldDebug.usf
Fixed RDG validation with indirect args being accessed in a debug shader as a structured buffer while indirect args are actually plain buffers
2023-11-30 10:51:34 -05:00
GlobalDistanceFieldHeightfields.usf
Use DoubleFloat instead of tile+offset in various systems on GPU to improve numerical precision.
2024-01-21 21:02:35 -05:00
GlobalDistanceFieldMip.usf
…
GlobalDistanceFieldObjectGrid.ush
…
GlobalDistanceFieldShared.ush
Fixed DFToTileOffset returning occasional incorrect results on platforms where mad() is not a fused multiply-add operation.
2024-02-06 18:43:54 -05:00
GlobalDistanceFieldUpdate.ush
…
GlobalDistanceFieldUtils.ush
…
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