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Adding support for FVector2D Controller #rb jeremie.roy [CL 30624041 by andrea botti in ue5-main branch]
21 lines
1.2 KiB
INI
21 lines
1.2 KiB
INI
[CoreRedirects]
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+PropertyRedirects=(OldName="RemoteControlField.Label",NewName="RemoteControlEntity.Label")
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+PropertyRedirects=(OldName="RemoteControlField.Id",NewName="RemoteControlEntity.Id")
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+PropertyRedirects=(OldName="/Script/RemoteControlLogic.RemoteControlLogicConfig.SupportedControllerObjectTypes",NewName="/Script/RemoteControlLogic.RemoteControlLogicConfig.SupportedControllerObjectClassPaths")
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+EnumRedirects=(OldName="ERCMask",ValueChanges=(("None","NoMask")))
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[/Script/RemoteControlLogic.RemoteControlLogicConfig]
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+SupportedControllerTypes=EPropertyBagPropertyType::String
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+SupportedControllerTypes=EPropertyBagPropertyType::Int32
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+SupportedControllerTypes=EPropertyBagPropertyType::Float
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+SupportedControllerTypes=EPropertyBagPropertyType::Bool
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+SupportedControllerTypes=EPropertyBagPropertyType::Struct
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+SupportedControllerTypes=EPropertyBagPropertyType::Object
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+SupportedControllerStructTypes=Vector
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+SupportedControllerStructTypes=Vector2D
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+SupportedControllerStructTypes=Color
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+SupportedControllerStructTypes=Rotator
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+SupportedControllerObjectClassPaths=/Script/Engine.StaticMesh
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+SupportedControllerObjectClassPaths=/Script/Engine.MaterialInterface
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+SupportedControllerCustomTypes=Texture
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