Files
rob gay 6b6b8a7530 MetaSound node support for traditional "sampler" usage of WaveTables
WaveTable memory reduction, better format support, player node
- Add support for 16bit assets & perform runtime BDC where necessary
- Add support for FixedSampleRate vs resolution
- Cache off and reuse single proxy
- Move entry data to table data in non-editor builds (instead of copying)
#rb helen.yang
#rb miles.flanagan
#rb phil.popp
#jira UE-181355
[FYI] sondra.moyls
#preflight 646bdac6656436839e30b8e1

[CL 25592219 by rob gay in ue5-main branch]
2023-05-23 18:13:14 -04:00

36 lines
646 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WaveTableEditor : ModuleRules
{
public WaveTableEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[]
{
"AssetTools",
"SlateCore",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"AudioEditor",
"AudioExtensions",
"Core",
"CoreUObject",
"CurveEditor",
"Engine",
"EditorFramework",
"EditorWidgets",
"GameProjectGeneration",
"InputCore",
"PropertyEditor",
"SequenceRecorder",
"Slate",
"ToolWidgets",
"UnrealEd",
"WaveTable",
});
}
}