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- Added StateTree events, which allows e.g. transitions based on internal or external events - Clarified transition nomenclature - Update UI to support transition events - BP support for events - Renamed UStateTreeItemBase to UStateTreeNodeBase for consistency with FStateTreeNodeBase #jira UE-156543 #rb Mieszko.Zielinski #preflight 631077ef660db81edbd068ca [CL 21738918 by mikko mononen in ue5-main branch]
37 lines
713 B
C#
37 lines
713 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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namespace UnrealBuildTool.Rules
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{
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public class StateTreeTestSuite : ModuleRules
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{
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public StateTreeTestSuite(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"AIModule",
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"StateTreeModule",
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"StateTreeEditorModule",
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"AITestSuite",
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"StructUtils",
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"GameplayTags",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("EditorFramework");
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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} |