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yoan stamant 291f8bc9e0 [StateTreeDebugger] support for linked tree assets
- added new dedicated section for completed states
#rb mikko.mononen

[CL 30293000 by yoan stamant in ue5-main branch]
2023-12-13 10:21:13 -05:00

42 lines
1022 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_STATETREE_DEBUGGER
#include "Trace/Analyzer.h"
class FStateTreeTraceProvider;
namespace TraceServices { class IAnalysisSession; }
class FStateTreeTraceAnalyzer : public UE::Trace::IAnalyzer
{
public:
FStateTreeTraceAnalyzer(TraceServices::IAnalysisSession& InSession, FStateTreeTraceProvider& InProvider);
virtual void OnAnalysisBegin(const FOnAnalysisContext& Context) override;
virtual void OnAnalysisEnd() override {}
virtual bool OnEvent(uint16 RouteId, EStyle Style, const FOnEventContext& Context) override;
private:
enum : uint16
{
RouteId_WorldTimestamp,
RouteId_AssetDebugId,
RouteId_Instance,
RouteId_InstanceFrame,
RouteId_Phase,
RouteId_LogMessage,
RouteId_State,
RouteId_Task,
RouteId_Evaluator,
RouteId_Transition,
RouteId_Condition,
RouteId_ActiveStates
};
TraceServices::IAnalysisSession& Session;
FStateTreeTraceProvider& Provider;
double WorldTime = 0;
};
#endif // WITH_STATETREE_DEBUGGER