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mikko mononen 2e1d54f00c StateTree: Update state details after adding a globa task/eval so that bindings will pick up the new task
#jira UE-188114
#rb Yoan.StAmant

[CL 30389231 by mikko mononen in ue5-main branch]
2023-12-19 02:40:28 -05:00

24 lines
625 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeDelegates.h"
namespace UE::StateTree::Delegates
{
#if WITH_EDITOR
FOnIdentifierChanged OnIdentifierChanged;
FOnSchemaChanged OnSchemaChanged;
FOnParametersChanged OnParametersChanged;
FOnGlobalDataChanged OnGlobalDataChanged;
FOnStateParametersChanged OnStateParametersChanged;
FOnBreakpointsChanged OnBreakpointsChanged;
FOnPostCompile OnPostCompile;
FOnRequestCompile OnRequestCompile;
#endif // WITH_EDITOR
#if WITH_STATETREE_DEBUGGER
FOnTracingStateChanged OnTracingStateChanged;
#endif // WITH_STATETREE_DEBUGGER
}; // UE::StateTree::Delegates