Files
juan portillo 7b64d540dc State Tree:
- Added Themes, which change the coloring of both States and Tasks (tasks showing up a bit darker)

#rb Mikko.Mononen
#jira UE-196534

[CL 28231539 by juan portillo in ue5-main branch]
2023-09-26 11:50:26 -04:00

71 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StateTreeEditorModule : ModuleRules
{
public StateTreeEditorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"AssetTools",
"EditorFramework",
"UnrealEd",
"Slate",
"SlateCore",
"EditorStyle",
"PropertyEditor",
"StateTreeModule",
"SourceControl",
"Projects",
"BlueprintGraph",
"PropertyAccessEditor",
"StructUtils",
"StructUtilsEngine",
"StructUtilsEditor",
"GameplayTags",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetDefinition",
"RenderCore",
"GraphEditor",
"KismetWidgets",
"PropertyPath",
"ToolMenus",
"ToolWidgets",
"ApplicationCore",
"DeveloperSettings",
"RewindDebuggerInterface",
"DetailCustomizations",
"AppFramework"
}
);
PrivateIncludePathModuleNames.AddRange(new string[] {
"MessageLog",
});
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicDefinitions.Add("WITH_STATETREE_DEBUGGER=1");
}
else
{
PublicDefinitions.Add("WITH_STATETREE_DEBUGGER=0");
}
}
}
}