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- Allow each state to have parameters (not super useful yet) - Made property bindings for parameters to retain binding when a param is renamed (keeps track of the property bag ID) - Fixed access of temporary instance data with EStateTreeDataSourceType::StateParameterData - Added comments for UStateTreeState properties - Changed property order of UStateTreeState so that display data comes first, then state settings, and finally parameters - Fixed FStateTreeStateParametersInstanceDataDetails to allow property editing and value binding at the same time #rb Mieszko.Zielinski [CL 30112368 by mikko mononen in ue5-main branch]