Files
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

37 lines
709 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
public class SpatializationEditor : ModuleRules
{
public SpatializationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"AudioEditor"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"EditorFramework",
"Engine",
"AudioMixer",
"LevelEditor",
"Spatialization",
"UnrealEd"
}
);
PrivateIncludePathModuleNames.Add("TargetPlatform");
}
}