Files
bryan sefcik 381f77acda Optimized include module name dependencies.
#preflight 6463e313d62884a78fd74e07

[CL 25497030 by bryan sefcik in ue5-main branch]
2023-05-16 16:39:35 -04:00

44 lines
818 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SoundModImporter : ModuleRules
{
public SoundModImporter(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"SlateCore",
"Slate",
"SoundMod",
"EditorFramework",
"UnrealEd",
"ToolMenus",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"AssetRegistry"
});
PublicDefinitions.AddRange(
new string[] {
"BUILDING_STATIC"
}
);
// Link with managed Perforce wrapper assemblies
AddEngineThirdPartyPrivateStaticDependencies(Target, "coremod");
}
}