You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Created Default SmartObjectOctree * Created Default SmartObjectHashGrid * Type of space partition to use can be set in the smartobject config file: [/Script/SmartObjectsModule.SmartObjectSubsystem] SpacePartitionClassName=<ClassPath> * Created DebugSceneProxy and RenderingComponent to share functionalities between susbystem and testing actor rendering components #rnx #rb mieszko.zielinski #preflight 620fb51dec6f84cdfa3b2772 #ROBOMERGE-OWNER: yoan.stamant #ROBOMERGE-AUTHOR: yoan.stamant #ROBOMERGE-SOURCE: CL 19050433 via CL 19050556 via CL 19050564 via CL 19057424 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v918-19018356) [CL 19066037 by yoan stamant in ue5-main branch]
29 lines
1.0 KiB
C++
29 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "SmartObjectDebugSceneProxy.h"
|
|
#include "PrimitiveViewRelevance.h"
|
|
|
|
#if UE_ENABLE_DEBUG_DRAWING
|
|
FSmartObjectDebugSceneProxy::FSmartObjectDebugSceneProxy(const UPrimitiveComponent& InComponent, const EDrawType InDrawType, const TCHAR* InViewFlagName)
|
|
: FDebugRenderSceneProxy(&InComponent)
|
|
{
|
|
DrawType = InDrawType;
|
|
ViewFlagName = InViewFlagName;
|
|
ViewFlagIndex = uint32(FEngineShowFlags::FindIndexByName(*ViewFlagName));
|
|
}
|
|
|
|
FPrimitiveViewRelevance FSmartObjectDebugSceneProxy::GetViewRelevance(const FSceneView* View) const
|
|
{
|
|
FPrimitiveViewRelevance Result;
|
|
Result.bDrawRelevance = IsShown(View) && (ViewFlagIndex == INDEX_NONE || View->Family->EngineShowFlags.GetSingleFlag(ViewFlagIndex));
|
|
Result.bDynamicRelevance = true;
|
|
Result.bSeparateTranslucency = Result.bNormalTranslucency = true;
|
|
return Result;
|
|
}
|
|
|
|
uint32 FSmartObjectDebugSceneProxy::GetMemoryFootprint(void) const
|
|
{
|
|
return sizeof(*this) + FDebugRenderSceneProxy::GetAllocatedSize();
|
|
}
|
|
#endif // UE_ENABLE_DEBUG_DRAWING
|