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- Added ability to parameterize the SOD using parameters and property copy - Each Asset stores and shares a variations based parameter hash #rb Yoan.StAmant [CL 30966021 by mikko mononen in 5.4 branch]
24 lines
766 B
C++
24 lines
766 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailPropertyExtensionHandler.h"
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class IPropertyHandle;
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class IDetailLayoutBuilder;
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class IPropertyAccessEditor;
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namespace UE::SmartObject::PropertyBinding
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{
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extern const FName DataIDName;
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} // UE::SmartObject::PropertyBinding
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class FSmartObjectDefinitionBindingExtension : public IDetailPropertyExtensionHandler
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{
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public:
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// IDetailPropertyExtensionHandler interface
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virtual bool IsPropertyExtendable(const UClass* InObjectClass, const IPropertyHandle& PropertyHandle) const override;
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virtual void ExtendWidgetRow(FDetailWidgetRow& InWidgetRow, const IDetailLayoutBuilder& InDetailBuilder, const UClass* InObjectClass, TSharedPtr<IPropertyHandle> PropertyHandle) override;
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};
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