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- Added ability to parameterize the SOD using parameters and property copy - Each Asset stores and shares a variations based parameter hash #rb Yoan.StAmant [CL 30966021 by mikko mononen in 5.4 branch]
58 lines
1.0 KiB
Plaintext
58 lines
1.0 KiB
Plaintext
{
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"FileVersion" : 3,
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"Version" : 1,
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"VersionName" : "0.1",
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"FriendlyName" : "SmartObjects",
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"Description" : "Support for ambient life populating the game world",
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"Category" : "Gameplay",
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"CreatedBy" : "Epic Games, Inc.",
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"CreatedByURL" : "https://epicgames.com",
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"DocsURL" : "",
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"MarketplaceURL" : "",
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"SupportURL" : "",
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"EnabledByDefault" : false,
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"CanContainContent" : true,
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"IsBetaVersion" : false,
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"Installed" : false,
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"Modules":
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[
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{
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"Name": "SmartObjectsModule",
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"Type": "Runtime",
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"LoadingPhase": "PreDefault"
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},
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{
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"Name": "SmartObjectsTestSuite",
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"Type": "UncookedOnly",
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"LoadingPhase": "PreDefault"
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},
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{
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"Name" : "SmartObjectsEditorModule",
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"Type" : "Editor",
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"LoadingPhase" : "PostEngineInit"
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}
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],
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"Plugins":
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[
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{
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"Name": "GameplayAbilities",
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"Enabled": true
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},
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{
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"Name": "TargetingSystem",
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"Enabled": true
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},
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{
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"Name": "StructUtils",
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"Enabled": true
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},
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{
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"Name": "WorldConditions",
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"Enabled": true
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},
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{
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"Name": "PropertyBindingUtils",
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"Enabled": true
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}
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]
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} |