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mikko mononen 40ff349f2c Smart Object: Added parameters for Smart Object Definition (take 2)
- Added ability to parameterize the SOD using parameters and property copy
- Each Asset stores and shares a variations based parameter hash

#rb Yoan.StAmant

[CL 30966021 by mikko mononen in 5.4 branch]
2024-01-29 07:16:16 -05:00

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{
"FileVersion" : 3,
"Version" : 1,
"VersionName" : "0.1",
"FriendlyName" : "SmartObjects",
"Description" : "Support for ambient life populating the game world",
"Category" : "Gameplay",
"CreatedBy" : "Epic Games, Inc.",
"CreatedByURL" : "https://epicgames.com",
"DocsURL" : "",
"MarketplaceURL" : "",
"SupportURL" : "",
"EnabledByDefault" : false,
"CanContainContent" : true,
"IsBetaVersion" : false,
"Installed" : false,
"Modules":
[
{
"Name": "SmartObjectsModule",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
},
{
"Name": "SmartObjectsTestSuite",
"Type": "UncookedOnly",
"LoadingPhase": "PreDefault"
},
{
"Name" : "SmartObjectsEditorModule",
"Type" : "Editor",
"LoadingPhase" : "PostEngineInit"
}
],
"Plugins":
[
{
"Name": "GameplayAbilities",
"Enabled": true
},
{
"Name": "TargetingSystem",
"Enabled": true
},
{
"Name": "StructUtils",
"Enabled": true
},
{
"Name": "WorldConditions",
"Enabled": true
},
{
"Name": "PropertyBindingUtils",
"Enabled": true
}
]
}