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zahra nikbakht 1692e62b5c MVVM: allow viewmodel values to be edited on nested userwidgets.
Expose viewmodels whose creation type is "Create Instance" in the details panel of nested userwidgets and allow editing them independently.
#jira UE-185718
#rb christian.savoie, jared.joyal, Patrick.Boutot

[CL 30717868 by zahra nikbakht in ue5-main branch]
2024-01-19 11:53:42 -05:00

171 lines
6.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DeveloperSettings.h"
#include "MVVMDeveloperProjectSettings.generated.h"
class UK2Node;
enum class EMVVMBlueprintViewModelContextCreationType : uint8;
enum class EMVVMExecutionMode : uint8;
/**
*
*/
USTRUCT()
struct FMVVMDeveloperProjectWidgetSettings
{
GENERATED_BODY()
/** Properties or functions name that should not be use for binding (read or write). */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
TSet<FName> DisallowedFieldNames;
/** Properties or functions name that are displayed in the advanced category. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
TSet<FName> AdvancedFieldNames;
};
UENUM()
enum class EFilterFlag : uint8
{
None = 0,
All = 1 << 0
};
ENUM_CLASS_FLAGS(EFilterFlag)
USTRUCT()
struct FMVVMViewBindingFilterSettings
{
GENERATED_BODY()
/** Filter out the properties and functions that are not valid in the context of the binding. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
EFilterFlag FilterFlags = EFilterFlag::None;
};
/**
*
*/
UENUM()
enum class EMVVMDeveloperConversionFunctionFilterType : uint8
{
BlueprintActionRegistry,
AllowedList,
};
/**
* Implements the settings for the MVVM Editor
*/
UCLASS(config=ModelViewViewModel, defaultconfig)
class MODELVIEWVIEWMODELBLUEPRINT_API UMVVMDeveloperProjectSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
UMVVMDeveloperProjectSettings();
virtual FName GetCategoryName() const override;
virtual FText GetSectionText() const override;
bool PropertyHasFiltering(const UStruct* ObjectStruct, const FProperty* Property) const;
bool IsPropertyAllowed(const UBlueprint* Context, const UStruct* ObjectStruct, const FProperty* Property) const;
bool IsFunctionAllowed(const UBlueprint* Context, const UClass* ObjectClass, const UFunction* Function) const;
bool IsConversionFunctionAllowed(const UBlueprint* Context, const UFunction* Function) const;
bool IsConversionFunctionAllowed(const UBlueprint* Context, const TSubclassOf<UK2Node> Function) const;
bool IsExecutionModeAllowed(EMVVMExecutionMode ExecutionMode) const
{
return AllowedExecutionMode.Contains(ExecutionMode);
}
bool IsContextCreationTypeAllowed(EMVVMBlueprintViewModelContextCreationType ContextCreationType) const
{
return AllowedContextCreationType.Contains(ContextCreationType);
}
EMVVMDeveloperConversionFunctionFilterType GetConversionFunctionFilter() const
{
return ConversionFunctionFilter;
}
TArray<const UClass*> GetAllowedConversionFunctionClasses() const;
private:
/** Permission list for filtering which properties are visible in UI. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
TMap<FSoftClassPath, FMVVMDeveloperProjectWidgetSettings> FieldSelectorPermissions;
/** Permission list for filtering which execution mode is allowed. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
TSet<EMVVMExecutionMode> AllowedExecutionMode;
/** Permission list for filtering which context creation type is allowed. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
TSet<EMVVMBlueprintViewModelContextCreationType> AllowedContextCreationType;
public:
/** Binding can be made from the DetailView Bind option. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
bool bAllowBindingFromDetailView = true;
/** When generating a source in the viewmodel editor, allow the compiler to generate a setter function. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
bool bAllowGeneratedViewModelSetter = true;
/** When generating a binding with a long source path, allow the compiler to generate a new viewmodel source. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
bool bAllowLongSourcePath = true;
/** For the binding list widget, allow the user to edit the binding in the detail view. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
bool bShowDetailViewOptionInBindingPanel = true;
/** For the binding list widget and the viewmodel panel, allow the user to edit the view settings in the detail view. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
bool bShowViewSettings = true;
/** For the binding list widget, allow the user to generate a copy of the binding/event graph. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
bool bShowDeveloperGenerateGraphSettings = true;
/** When a conversion function requires a wrapper graph, add and save the generated graph to the blueprint. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
bool bAllowConversionFunctionGeneratedGraphInEditor = false;
/** When binding to a multicast delegate property, allow to create an event. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
bool bAllowBindingEvent = true;
/** Allow to create an instanced viewmodel directly in the view editor. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
bool bCanCreateViewModelInView = false;
/**
* When a viewmodel is set to Create Instance, allow modifying the viewmodel instance in the editor on all instances of the owning widget.
* The per-viewmodel setting "Expose Instance In Editor" overrides this.
*/
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
bool bExposeViewModelInstanceInEditor = false;
/** Permission list for filtering which execution mode is allowed. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
EMVVMDeveloperConversionFunctionFilterType ConversionFunctionFilter = EMVVMDeveloperConversionFunctionFilterType::BlueprintActionRegistry;
/** Individual class that are allowed to be uses as conversion functions. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel", meta = (EditCondition = "ConversionFunctionFilter == EMVVMDeveloperConversionFunctionFilterType::AllowedList"))
TSet<FSoftClassPath> AllowedClassForConversionFunctions;
/** Settings for filtering the list of available properties and functions on binding creation. */
UPROPERTY(EditAnywhere, config, Category = "Viewmodel")
FMVVMViewBindingFilterSettings FilterSettings;
};
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#include "Components/Widget.h"
#include "CoreMinimal.h"
#endif