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- Added Metasound::FRebindableGraphOperator - Modified FOperatorBuilder to build either FGraphOperator or FRebindableGraphOperator - Various API updates and fix-ups to support aforementioned changes. #jira UE-184987 #rb Maxwell.Hayes #preflight 6463ab60317ee2d9d1b37655 [CL 25496057 by phil popp in ue5-main branch]
128 lines
4.5 KiB
C++
128 lines
4.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Internationalization/Text.h"
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#include "MetasoundBuildError.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFrontendDataTypeTraits.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundNode.h"
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#include "MetasoundVertex.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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#define LOCTEXT_NAMESPACE "MetasoundGraphCore"
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namespace Metasound
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{
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/** FMissingOutputNodeInputReferenceError
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*
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* Caused by Output not being able to generate an IOperator instance due to
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* the type requiring an input reference (i.e. it is not default constructable).
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*/
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class FMissingOutputNodeInputReferenceError : public FBuildErrorBase
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{
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public:
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FMissingOutputNodeInputReferenceError(const INode& InNode, const FText& InDataType)
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: FBuildErrorBase(
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"MetasoundMissingOutputDataReferenceError",
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METASOUND_LOCTEXT_FORMAT("MissingOutputNodeInputReferenceError", "Missing required output node input reference for type {0}.", InDataType))
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{
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AddNode(InNode);
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}
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FMissingOutputNodeInputReferenceError(const INode& InNode)
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: FBuildErrorBase(
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"MetasoundMissingOutputDataReferenceError",
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METASOUND_LOCTEXT("MissingOutputNodeInputReferenceError", "Missing required output node input reference."))
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{
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AddNode(InNode);
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}
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virtual ~FMissingOutputNodeInputReferenceError() = default;
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};
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namespace OutputNodePrivate
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{
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class METASOUNDFRONTEND_API FOutputOperator : public FNoOpOperator
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{
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public:
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FOutputOperator(const FVertexName& InVertexName, const FAnyDataReference& InDataReference);
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virtual ~FOutputOperator() = default;
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virtual FDataReferenceCollection GetInputs() const override;
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virtual FDataReferenceCollection GetOutputs() const override;
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virtual void BindInputs(FInputVertexInterfaceData& InVertexData) override;
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virtual void BindOutputs(FOutputVertexInterfaceData& InVertexData) override;
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private:
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FVertexName VertexName;
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FAnyDataReference DataReference;
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};
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class METASOUNDFRONTEND_API FOutputNode : public FNode
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{
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private:
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class FOutputOperatorFactory : public IOperatorFactory
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{
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public:
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FOutputOperatorFactory(const FVertexName& InVertexName, const FName& InDataTypeName, EVertexAccessType InVertexAccessType);
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virtual TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults) override;
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private:
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FVertexName VertexName;
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FName DataTypeName;
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EVertexAccessType VertexAccessType;
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};
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static FName GetVariantName(EVertexAccessType InVertexAccessType);
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static FVertexInterface GetVertexInterface(const FVertexName& InVertexName, const FName& InDataTypeName, EVertexAccessType InVertexAccessType);
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static FNodeClassMetadata GetNodeInfo(const FVertexName& InVertexName, const FName& InDataTypeName, EVertexAccessType InVertexAccessType);
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public:
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FOutputNode(const FName& InInstanceName, const FGuid& InInstanceID, const FVertexName& InVertexName, const FName& InDataType, EVertexAccessType InVertexAccessType);
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/** Return the current vertex interface. */
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virtual const FVertexInterface& GetVertexInterface() const override;
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/** Set the vertex interface. If the vertex was successfully changed, returns true.
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*
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* @param InInterface - New interface for node.
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*
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* @return True on success, false otherwise.
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*/
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virtual bool SetVertexInterface(const FVertexInterface& InInterface) override;
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/** Expresses whether a specific vertex interface is supported.
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*
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* @param InInterface - New interface.
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*
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* @return True if the interface is supported, false otherwise.
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*/
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virtual bool IsVertexInterfaceSupported(const FVertexInterface& InInterface) const;
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virtual TSharedRef<IOperatorFactory, ESPMode::ThreadSafe> GetDefaultOperatorFactory() const override;
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private:
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TSharedRef<FOutputOperatorFactory, ESPMode::ThreadSafe> Factory;
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};
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}
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/** Output nodes are used to expose graph data to external entities. */
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template<typename DataType, EVertexAccessType VertexAccess=EVertexAccessType::Reference>
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class TOutputNode : public OutputNodePrivate::FOutputNode
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{
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public:
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TOutputNode(const FVertexName& InInstanceName, const FGuid& InInstanceID, const FVertexName& InVertexName)
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: FOutputNode(InInstanceName, InInstanceID, InVertexName, GetMetasoundDataTypeName<DataType>(), VertexAccess)
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{
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}
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};
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}
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#undef LOCTEXT_NAMESPACE // MetasoundOutputNode
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