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- Move bIsDefault/bCanEdit(renamed bIsModifiable) from InterfaceRegistryEntry to Interface data definition - Add checks in builder to disallow mutation of interfaces that shouldn't be via editor or document builder (ex. SourceInterface which is default and then never changed) - Optimize SearchEngine query for finding default interfaces - Tweak MetaSoundUObjectRegistry to support non MetasoundAssetBase classes and add UMetaSoundBuilderDocument. Update iterator w/optional param to only return asset types (true by default for back compat) - Move FName class name comparitors to use new TopLevelAssetPath #rb phil.popp #jira UE-181360 #rnx #p4v-preflight-copy 24658328 #preflight 642b10834d26bcd1eb0e566c [CL 24920763 by rob gay in ue5-main branch]
62 lines
2.7 KiB
C++
62 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Interfaces/MetasoundFrontendInterfaceRegistry.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundNodeInterface.h"
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namespace Metasound::Frontend
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{
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/** Interface for frontend search engine. A frontend search engine provides
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* a simple interface for common frontend queries. It also serves as an
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* opportunity to cache queries to reduce CPU load.
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*/
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class METASOUNDFRONTEND_API ISearchEngine
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{
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public:
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/** Return an instance of a search engine. */
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static ISearchEngine& Get();
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virtual ~ISearchEngine() = default;
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/** Updates internal state to speed up queries. */
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virtual void Prime() = 0;
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/** Find the class with the given ClassName & Major Version. Returns false if not found, true if found. */
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virtual bool FindClassWithHighestMinorVersion(const FMetasoundFrontendClassName& InName, int32 InMajorVersion, FMetasoundFrontendClass& OutClass) = 0;
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virtual TArray<FMetasoundFrontendVersion> FindAllRegisteredInterfacesWithName(FName InInterfaceName) = 0;
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virtual bool FindInterfaceWithHighestVersion(FName InInterfaceName, FMetasoundFrontendInterface& OutInterface) = 0;
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UE_DEPRECATED(5.3, "Use ISearchEngine::FindUClassDefaultInterfaceVersions using TopLevelAssetPath instead.")
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virtual TArray<FMetasoundFrontendInterface> FindUClassDefaultInterfaces(FName InUClassName) = 0;
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/** Returns all interfaces that are to be added to a given document when it is initialized on an object with the given class**/
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virtual TArray<FMetasoundFrontendVersion> FindUClassDefaultInterfaceVersions(const FTopLevelAssetPath& InUClassPath) = 0;
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#if WITH_EDITORONLY_DATA
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/** Find all FMetasoundFrontendClasses.
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* (Optional) Include all versions (i.e. deprecated classes and versions of classes that are not the highest major version).
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*/
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virtual TArray<FMetasoundFrontendClass> FindAllClasses(bool bInIncludeAllVersions) = 0;
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/** Find all classes with the given ClassName.
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* (Optional) Sort matches based on version.
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*/
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virtual TArray<FMetasoundFrontendClass> FindClassesWithName(const FMetasoundFrontendClassName& InName, bool bInSortByVersion) = 0;
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/** Find the highest version of a class with the given ClassName. Returns false if not found, true if found. */
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virtual bool FindClassWithHighestVersion(const FMetasoundFrontendClassName& InName, FMetasoundFrontendClass& OutClass) = 0;
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/** Returns array with all registered interfaces. Optionally, include interface versions that are not the highest version. */
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virtual TArray<FMetasoundFrontendInterface> FindAllInterfaces(bool bInIncludeAllVersions = false) = 0;
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#endif // WITH_EDITORONLY_DATA
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protected:
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ISearchEngine() = default;
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};
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} // namespace Metasound::Frontend
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