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rob gay b7ecd11142 Remove and assert against registration/unregisteration calls of MetaSound graphs when cooking, and make all node unregistration calls synchronous when cooking
#rb helen.yang
#rnx
#tests AudioUnitTests, AudioQA -run=Cook -TargetPlatform=WindowsClient, rename asset, run Engine 'Audio' Automated Tests

[CL 30402526 by rob gay in ue5-main branch]
2023-12-19 15:55:04 -05:00

280 lines
11 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetasoundAccessPtr.h"
#include "MetasoundAssetManager.h"
#include "MetasoundFrontend.h"
#include "MetasoundFrontendController.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendDocumentAccessPtr.h"
#include "MetasoundFrontendRegistryKey.h"
#include "MetasoundGraph.h"
#include "MetasoundLog.h"
#include "MetasoundParameterTransmitter.h"
#include "MetasoundVertex.h"
#include "Templates/SharedPointer.h"
#include "UObject/SoftObjectPath.h"
#include "UObject/WeakObjectPtrTemplates.h"
// Forward Declarations
class UEdGraph;
struct FMetaSoundFrontendDocumentBuilder;
class IConsoleVariable;
typedef TMulticastDelegate<void(IConsoleVariable*), FDefaultDelegateUserPolicy> FConsoleVariableMulticastDelegate;
namespace Metasound
{
class FGraph;
namespace Frontend
{
// Forward Declarations
class IInterfaceRegistryEntry;
METASOUNDFRONTEND_API TRange<float> GetBlockRateClampRange();
METASOUNDFRONTEND_API float GetBlockRateOverride();
METASOUNDFRONTEND_API FConsoleVariableMulticastDelegate& GetBlockRateOverrideChangedDelegate();
METASOUNDFRONTEND_API TRange<int32> GetSampleRateClampRange();
METASOUNDFRONTEND_API int32 GetSampleRateOverride();
METASOUNDFRONTEND_API FConsoleVariableMulticastDelegate& GetSampleRateOverrideChangedDelegate();
class FProxyDataCache;
} // namespace Frontend
} // namespace Metasound
/** FMetasoundAssetBase is intended to be a mix-in subclass for UObjects which utilize
* Metasound assets. It provides consistent access to FMetasoundFrontendDocuments, control
* over the FMetasoundFrontendClassInterface of the FMetasoundFrontendDocument. It also enables the UObject
* to be utilized by a host of other engine tools built to support MetaSounds.
*/
class METASOUNDFRONTEND_API FMetasoundAssetBase
{
public:
static const FString FileExtension;
FMetasoundAssetBase() = default;
virtual ~FMetasoundAssetBase() = default;
#if WITH_EDITORONLY_DATA
virtual FText GetDisplayName() const = 0;
// Returns the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @return Editor graph associated with this metasound uobject.
virtual UEdGraph* GetGraph() = 0;
virtual const UEdGraph* GetGraph() const = 0;
virtual UEdGraph& GetGraphChecked() = 0;
virtual const UEdGraph& GetGraphChecked() const = 0;
// Sets the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @param Editor graph associated with this metasound object.
virtual void SetGraph(UEdGraph* InGraph) = 0;
// Only required for editor builds. Adds metadata to properties available when the object is
// not loaded for use by the Asset Registry.
virtual void SetRegistryAssetClassInfo(const Metasound::Frontend::FNodeClassInfo& InClassInfo) = 0;
#endif // WITH_EDITORONLY_DATA
// Called when the interface is changed, presenting the opportunity for
// any reflected object data to be updated based on the new interface.
// Returns whether or not any edits were made.
virtual bool ConformObjectDataToInterfaces() = 0;
// Registers the root graph of the given asset with the MetaSound Frontend.
virtual void RegisterGraphWithFrontend(Metasound::Frontend::FMetaSoundAssetRegistrationOptions InRegistrationOptions = Metasound::Frontend::FMetaSoundAssetRegistrationOptions());
// Unregisters the root graph of the given asset with the MetaSound Frontend.
void UnregisterGraphWithFrontend();
// Cooks this MetaSound and recursively checks and cooks referenced MetaSounds if necessary. Cook includes autoupdating and resolving the document, which is then registered with the MetaSound Frontend.
void CookMetaSound();
// Sets/overwrites the root class metadata
UE_DEPRECATED(5.3, "Directly setting graph class Metadata is no longer be supported. Use the FMetaSoundFrontendDocumentBuilder to modify class data.")
virtual void SetMetadata(FMetasoundFrontendClassMetadata& InMetadata);
#if WITH_EDITOR
// Rebuild dependent asset classes
void RebuildReferencedAssetClasses();
#endif // WITH_EDITOR
// Returns the interface entries declared by the given asset's document from the InterfaceRegistry.
UE_DEPRECATED(5.3, "Use static FMetaSoundFrontendDocumentBuilder 'FindDeclaredInterfaces instead.")
bool GetDeclaredInterfaces(TArray<const Metasound::Frontend::IInterfaceRegistryEntry*>& OutInterfaces) const;
// Returns whether an interface with the given version is declared by the given asset's document.
bool IsInterfaceDeclared(const FMetasoundFrontendVersion& InVersion) const;
// Gets the asset class info.
UE_DEPRECATED(5.4, "NodeClassInfo can be constructed directly from document's root graph & asset's path and requires no specialized virtual getter.")
virtual Metasound::Frontend::FNodeClassInfo GetAssetClassInfo() const;
// Returns all the class keys of this asset's referenced assets
virtual const TSet<FString>& GetReferencedAssetClassKeys() const = 0;
// Returns set of class references set call to serialize in the editor
// Used at runtime load register referenced classes.
virtual TArray<FMetasoundAssetBase*> GetReferencedAssets() = 0;
// Return all dependent asset paths to load asynchronously
virtual const TSet<FSoftObjectPath>& GetAsyncReferencedAssetClassPaths() const = 0;
// Called when async assets have finished loading.
virtual void OnAsyncReferencedAssetsLoaded(const TArray<FMetasoundAssetBase*>& InAsyncReferences) = 0;
bool AddingReferenceCausesLoop(const FSoftObjectPath& InReferencePath) const;
bool IsReferencedAsset(const FMetasoundAssetBase& InAssetToCheck) const;
UE_DEPRECATED(5.3, "ConvertFromPreset moved to FMetaSoundFrontendDocumentBuilder.")
void ConvertFromPreset();
bool IsRegistered() const;
// Imports data from a JSON string directly
bool ImportFromJSON(const FString& InJSON);
// Imports the asset from a JSON file at provided path
bool ImportFromJSONAsset(const FString& InAbsolutePath);
// Returns handle for the root metasound graph of this asset.
Metasound::Frontend::FDocumentHandle GetDocumentHandle();
Metasound::Frontend::FConstDocumentHandle GetDocumentHandle() const;
// Returns handle for the root metasound graph of this asset.
Metasound::Frontend::FGraphHandle GetRootGraphHandle();
Metasound::Frontend::FConstGraphHandle GetRootGraphHandle() const;
// Overwrites the existing document. If the document's interface is not supported,
// the FMetasoundAssetBase be while queried for a new one using `GetPreferredInterface`.
void SetDocument(const FMetasoundFrontendDocument& InDocument, bool bMarkDirty = true);
void SetDocument(FMetasoundFrontendDocument&& InDocument, bool bMarkDirty = true);
FMetasoundFrontendDocument& GetDocumentChecked();
const FMetasoundFrontendDocument& GetDocumentChecked() const;
const Metasound::Frontend::FGraphRegistryKey& GetGraphRegistryKey() const;
UE_DEPRECATED(5.4, "Use GetGraphRegistryKey instead.")
const Metasound::Frontend::FNodeRegistryKey& GetRegistryKey() const;
UE_DEPRECATED(5.3, "AddDefaultInterfaces is included in now applied via FMetaSoundFrontendDocumentBuilder::InitDocument and no longer directly supported via this function.")
void AddDefaultInterfaces();
bool VersionAsset();
#if WITH_EDITOR
/*
* Caches transient metadata (class & vertex) found in the registry
* that is not necessary for serialization or core graph generation.
*
* @return - Whether class was found in the registry & data was cached successfully.
*/
void CacheRegistryMetadata();
FMetasoundFrontendDocumentModifyContext& GetModifyContext();
const FMetasoundFrontendDocumentModifyContext& GetModifyContext() const;
#endif // WITH_EDITOR
// Calls the outermost package and marks it dirty.
bool MarkMetasoundDocumentDirty() const;
struct FSendInfoAndVertexName
{
Metasound::FMetaSoundParameterTransmitter::FSendInfo SendInfo;
Metasound::FVertexName VertexName;
};
// Returns the owning asset responsible for transactions applied to MetaSound
virtual UObject* GetOwningAsset() = 0;
// Returns the owning asset responsible for transactions applied to MetaSound
virtual const UObject* GetOwningAsset() const = 0;
FString GetOwningAssetName() const;
protected:
void OnNotifyBeginDestroy();
#if WITH_EDITOR
virtual void SetReferencedAssetClasses(TSet<Metasound::Frontend::IMetaSoundAssetManager::FAssetInfo>&& InAssetClasses) = 0;
#endif
// Get information for communicating asynchronously with MetaSound running instance.
UE_DEPRECATED(5.3, "MetaSounds no longer communicate using FSendInfo.")
TArray<FSendInfoAndVertexName> GetSendInfos(uint64 InInstanceID) const;
#if WITH_EDITORONLY_DATA
FText GetDisplayName(FString&& InTypeName) const;
#endif // WITH_EDITORONLY_DATA
// Returns an access pointer to the document.
virtual Metasound::Frontend::FDocumentAccessPtr GetDocumentAccessPtr() = 0;
// Returns an access pointer to the document.
virtual Metasound::Frontend::FConstDocumentAccessPtr GetDocumentConstAccessPtr() const = 0;
// Waits for a graph to be registered in the scenario where a graph is registered on an async task.
//
// When a graph is registered, the underlying IMetaSoundDocumentInterface may be accessed on an
// async tasks. If modifications need to be made to the IMetaSoundDocumentInterface, callers should
// wait for the inflight graph registration to complete by calling this method.
protected:
// Container for runtime data of MetaSound graph.
struct FRuntimeData_DEPRECATED
{
// Current ID of graph.
FGuid ChangeID;
// Array of inputs which can be set for construction.
TArray<FMetasoundFrontendClassInput> PublicInputs;
// Array of inputs which can be transmitted to.
TArray<FMetasoundFrontendClassInput> TransmittableInputs;
// Core graph.
TSharedPtr<Metasound::FGraph, ESPMode::ThreadSafe> Graph;
};
struct UE_DEPRECATED(5.4, "FRuntimeData is no longer used to store runtime graphs and inputs. Runtime graphs are stored in the node registry. Runtime inputs are stored on the UMetaSoundSoruce") FRuntimeData : FRuntimeData_DEPRECATED
{
};
// Returns the cached runtime data.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
UE_DEPRECATED(5.4, "Access to graph and public inputs has moved. Use the node registry to access the graph and GetPublicClassInputs() to access public inputs")
const FRuntimeData& GetRuntimeData() const;
PRAGMA_ENABLE_DEPRECATION_WARNINGS
// Returns all public class inputs. This is a potentially expensive.
// Prefer accessing public class inputs using CacheRuntimeData.
TArray<FMetasoundFrontendClassInput> GetPublicClassInputs() const;
bool AutoUpdate(bool bInLogWarningsOnDroppedConnection);
void CookReferencedMetaSounds();
// Ensures all referenced graph classes are registered (or re-registers depending on options).
void RegisterAssetDependencies(const Metasound::Frontend::FMetaSoundAssetRegistrationOptions & InRegistrationOptions);
UE_DEPRECATED(5.4, "Template node transformation moved to private implementation. A MetaSound asset will likely never have the function Process(...). Without a Process function, you cannot have preprocessing.")
TSharedPtr<FMetasoundFrontendDocument> PreprocessDocument();
private:
#if WITH_EDITORONLY_DATA
void UpdateAssetRegistry();
#endif
// Returns true if the IMetaSoundDocumentInterface is currently has an active builder.
//
// If true, calls to register the graph will be performed synchronously in order to avoid
// race conditions with an active builder.
virtual bool IsBuilderActive() const = 0;
Metasound::Frontend::FGraphRegistryKey GraphRegistryKey;
};