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- Move bIsDefault/bCanEdit(renamed bIsModifiable) from InterfaceRegistryEntry to Interface data definition - Add checks in builder to disallow mutation of interfaces that shouldn't be via editor or document builder (ex. SourceInterface which is default and then never changed) - Optimize SearchEngine query for finding default interfaces - Tweak MetaSoundUObjectRegistry to support non MetasoundAssetBase classes and add UMetaSoundBuilderDocument. Update iterator w/optional param to only return asset types (true by default for back compat) - Move FName class name comparitors to use new TopLevelAssetPath #rb phil.popp #jira UE-181360 #rnx #p4v-preflight-copy 24658328 #preflight 642b10834d26bcd1eb0e566c [CL 24920763 by rob gay in ue5-main branch]
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IAudioParameterInterfaceRegistry.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundFrontendTransform.h"
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#include "UObject/NameTypes.h"
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#include "MetasoundFrontendController.h"
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// Forward Declarations
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struct FMetasoundFrontendVersion;
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namespace Metasound
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{
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namespace Frontend
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{
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namespace SourceOneShotInterface
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{
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namespace Outputs
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{
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METASOUNDFRONTEND_API const extern FName OnFinished;
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}
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METASOUNDFRONTEND_API const FMetasoundFrontendVersion& GetVersion();
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METASOUNDFRONTEND_API Audio::FParameterInterfacePtr CreateInterface(const UClass& InClass);
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}
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namespace SourceInterfaceV1_0
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{
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namespace Inputs
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{
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METASOUNDFRONTEND_API const extern FName OnPlay;
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}
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namespace Outputs
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{
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METASOUNDFRONTEND_API const extern FName OnFinished;
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}
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namespace Environment
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{
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METASOUNDFRONTEND_API const extern FName DeviceID;
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METASOUNDFRONTEND_API const extern FName GraphName;
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METASOUNDFRONTEND_API const extern FName IsPreview;
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METASOUNDFRONTEND_API const extern FName SoundUniqueID;
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METASOUNDFRONTEND_API const extern FName TransmitterID;
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}
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METASOUNDFRONTEND_API const FMetasoundFrontendVersion& GetVersion();
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METASOUNDFRONTEND_API Audio::FParameterInterfacePtr CreateInterface(const UClass& InClass);
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}
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namespace SourceInterface
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{
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namespace Inputs
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{
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METASOUNDFRONTEND_API const extern FName OnPlay;
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}
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namespace Environment
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{
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METASOUNDFRONTEND_API const extern FName DeviceID;
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METASOUNDFRONTEND_API const extern FName GraphName;
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METASOUNDFRONTEND_API const extern FName IsPreview;
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METASOUNDFRONTEND_API const extern FName SoundUniqueID;
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METASOUNDFRONTEND_API const extern FName TransmitterID;
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METASOUNDFRONTEND_API const extern FName AudioMixerNumOutputFrames;
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}
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METASOUNDFRONTEND_API const FMetasoundFrontendVersion& GetVersion();
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METASOUNDFRONTEND_API Audio::FParameterInterfacePtr CreateInterface(const UClass& InClass);
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class METASOUNDFRONTEND_API FUpdateInterface : public Frontend::IDocumentTransform
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{
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public:
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virtual bool Transform(Frontend::FDocumentHandle InDocument) const override;
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};
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}
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} // namespace Frontend
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} // namespace Metasound
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