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#preflight 64513fbb4d593c0b42b03cc8 #rb phil.popp [CL 25320519 by charlie huguenard in ue5-main branch]
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetasoundDataReference.h"
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#include "Analysis/MetasoundFrontendAnalyzerFactory.h"
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#include "Analysis/MetasoundFrontendVertexAnalyzer.h"
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namespace Metasound
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{
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namespace Frontend
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{
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class METASOUNDFRONTEND_API FVertexAnalyzerTriggerToTime final : public FVertexAnalyzerBase
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{
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public:
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static const FName& GetAnalyzerName();
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static const FName& GetDataType();
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struct METASOUNDFRONTEND_API FOutputs
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{
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static const FAnalyzerOutput& GetValue();
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};
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class METASOUNDFRONTEND_API FFactory final : public TVertexAnalyzerFactory<FVertexAnalyzerTriggerToTime>
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{
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public:
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virtual const TArray<FAnalyzerOutput>& GetAnalyzerOutputs() const override;
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};
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explicit FVertexAnalyzerTriggerToTime(const FCreateAnalyzerParams& InParams);
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virtual ~FVertexAnalyzerTriggerToTime() override = default;
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virtual void Execute() override;
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private:
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const FSampleRate SampleRate;
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const int32 FramesPerBlock;
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const double SecondsPerBlock;
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FTime BlockStartTime{ 0.0f };
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TDataWriteReference<FTime> LastTriggerTime;
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};
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} // namespace Frontend
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} // namespace Metasound
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