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charlie huguenard 4fdfbdf806 [Metasound] Watch outputs on a FMetasoundGenerator
#rb rob.gay, phil.popp
#preflight 6414cabd345ab08524fc9542

[CL 24723801 by charlie huguenard in ue5-main branch]
2023-03-20 17:13:25 -04:00

65 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Analysis/MetasoundFrontendVertexAnalyzer.h"
#include "Containers/Array.h"
#include "HAL/Platform.h"
#include "MetasoundAssetBase.h"
#include "MetasoundRouter.h"
#include "Templates/UniquePtr.h"
// Forward Declarations
class FMetasoundAssetBase;
class UAudioComponent;
namespace Metasound
{
// Forward Declarations
class FOperatorSettings;
namespace Frontend
{
// Pairs an IReceiver with a given AnalyzerAddress, which enables
// watching a particular analyzer result on any given thread.
class METASOUNDFRONTEND_API FMetasoundAnalyzerView
{
TMap<FName, TSharedPtr<IReceiver>> OutputReceivers;
public:
const FAnalyzerAddress AnalyzerAddress = { };
FMetasoundAnalyzerView() = default;
FMetasoundAnalyzerView(FAnalyzerAddress&& InAnalyzerAddress);
void BindToAllOutputs(const FOperatorSettings& InOperatorSettings);
bool UnbindOutput(FName InOutputName);
template <typename DataType>
bool TryGetOutputData(FName InOutputName, DataType& OutValue)
{
TSharedPtr<IReceiver>* Receiver = OutputReceivers.Find(InOutputName);
if (Receiver && Receiver->IsValid())
{
TReceiver<DataType>& TypedReceiver = (*Receiver)->GetAs<TReceiver<DataType>>();
if (TypedReceiver.CanPop())
{
TypedReceiver.Pop(OutValue);
return true;
}
}
return false;
}
struct FBoundOutputDescription
{
FName Name;
FName TypeName;
};
TArray<FBoundOutputDescription> GetBoundOutputDescriptions() const;
};
}
}