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- pass on MetaSound nodes to use METASOUND_PARAM() and related macros for information about node vertices that should be localized - fix typos, loc key collisions, and update audio unit test call sites #jira UE-144518 #jira UE-145530 #rb aaron.mcleran #preflight 62335f6ce12e0da4a52e74ba #robomerge FNNC [CL 19423048 by helen yang in ue5-main branch]
19 lines
383 B
C++
19 lines
383 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundReceiveNode.h"
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namespace Metasound
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{
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namespace ReceiveNodeInfo
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{
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FNodeClassName GetClassNameForDataType(const FName& InDataTypeName)
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{
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return FNodeClassName { "Receive", InDataTypeName, FName() };
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}
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int32 GetCurrentMajorVersion() { return 1; }
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int32 GetCurrentMinorVersion() { return 0; }
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}
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}
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