Files
helen yang 803e3e44b4 Use loc text for MetaSound node vertex names (Part 2)
- pass on MetaSound nodes to use METASOUND_PARAM() and related macros for information about node vertices that should be localized
- fix typos, loc key collisions, and update audio unit test call sites

#jira UE-144518
#jira UE-145530
#rb aaron.mcleran
#preflight 62335f6ce12e0da4a52e74ba
#robomerge FNNC

[CL 19423048 by helen yang in ue5-main branch]
2022-03-17 13:14:50 -04:00

19 lines
383 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundReceiveNode.h"
namespace Metasound
{
namespace ReceiveNodeInfo
{
FNodeClassName GetClassNameForDataType(const FName& InDataTypeName)
{
return FNodeClassName { "Receive", InDataTypeName, FName() };
}
int32 GetCurrentMajorVersion() { return 1; }
int32 GetCurrentMinorVersion() { return 0; }
}
}