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1.) Move Bindings to own registry 2.) Nuke source files & left over cruft relating to archetypes 3.) Move deprecated interface registration next to respective interfaces for clarity 4.) Rename "FMetasoundFrontendInterfaceBindingConnections" to "FMetasoundFrontendInterfaceVertexBindings" #rb phil.popp #preflight 640f6852d778f889752a5bd1 [CL 24622079 by rob gay in ue5-main branch]
31 lines
724 B
C++
31 lines
724 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundFrontendSearchEngine.h"
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#include "MetasoundFrontendSearchEngineCore.h"
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#include "MetasoundFrontendSearchEngineEditorOnly.h"
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#include "Algo/MaxElement.h"
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#include "Interfaces/MetasoundFrontendInterfaceRegistry.h"
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#include "MetasoundFrontendQuery.h"
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#include "MetasoundFrontendQuerySteps.h"
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#include "MetasoundFrontendRegistryTransaction.h"
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#include "MetasoundTrace.h"
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#include "MetasoundAssetManager.h"
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namespace Metasound
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{
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namespace Frontend
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{
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ISearchEngine& ISearchEngine::Get()
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{
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#if WITH_EDITORONLY_DATA
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static FSearchEngineEditorOnly SearchEngine;
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#else
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static FSearchEngineCore SearchEngine;
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#endif
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return SearchEngine;
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}
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}
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}
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