Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/Analysis/MetasoundFrontendVertexAnalyzerTriggerDensity.cpp
Rob Gay 20742757be - Narrow/privitize template implementation scope for MetaSound Analyzers
- Implement/encapsulate binding for analyzer output/sender logic
- Move to using FAnyDataReferences where possible over collections for analyzers
- Misc clean-up
#jira UE-147027
#rb phil.popp
#preflight 627d3884332e182a583f19b3

[CL 20167469 by Rob Gay in ue5-main branch]
2022-05-12 13:47:17 -04:00

73 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Analysis/MetasoundFrontendVertexAnalyzerTriggerDensity.h"
#include "MetasoundDataReference.h"
#include "MetasoundPrimitives.h"
#include "MetasoundRouter.h"
#include "MetasoundTrigger.h"
namespace Metasound
{
namespace Frontend
{
const FAnalyzerOutput& FVertexAnalyzerTriggerDensity::FOutputs::GetValue()
{
static const FAnalyzerOutput Value = { "TriggerDensity", GetMetasoundDataTypeName<float>() };
return Value;
}
const FName& FVertexAnalyzerTriggerDensity::GetAnalyzerName()
{
static const FName AnalyzerName = "UE.Trigger.Density";
return AnalyzerName;
}
const FName& FVertexAnalyzerTriggerDensity::GetDataType()
{
return GetMetasoundDataTypeName<FTrigger>();
}
FVertexAnalyzerTriggerDensity::FVertexAnalyzerTriggerDensity(const FCreateAnalyzerParams& InParams)
: FVertexAnalyzerBase(InParams.AnalyzerAddress, InParams.VertexDataReference)
, EnvelopeValue(TDataWriteReference<float>::CreateNew())
, NumFramesPerBlock(InParams.OperatorSettings.GetNumFramesPerBlock())
{
Audio::FEnvelopeFollowerInitParams Params;
Params.Mode = Audio::EPeakMode::Peak;
Params.SampleRate = InParams.OperatorSettings.GetSampleRate();
Params.NumChannels = 1;
Params.AttackTimeMsec = 0;
Params.ReleaseTimeMsec = 120;
EnvelopeFollower.Init(Params);
FVertexAnalyzerBase::BindOutputData<float>(FOutputs::GetValue().Name, InParams.OperatorSettings, TDataReadReference<float>(EnvelopeValue));
}
void FVertexAnalyzerTriggerDensity::Execute()
{
const FTrigger& Trigger = GetVertexData<FTrigger>();
ScratchBuffer.Reset();
ScratchBuffer.AddZeroed(NumFramesPerBlock);
for (int32 i = 0; i < Trigger.Num(); ++i)
{
const int32 TriggerIndex = Trigger[i];
// Can trigger in the future so ignore those beyond the current block
if (TriggerIndex < ScratchBuffer.Num())
{
ScratchBuffer[TriggerIndex] = 1.0f;
}
}
EnvelopeFollower.ProcessAudio(ScratchBuffer.GetData(), ScratchBuffer.Num());
check(EnvelopeFollower.GetEnvelopeValues().Num() == 1);
*EnvelopeValue = EnvelopeFollower.GetEnvelopeValues().Last();
MarkOutputDirty();
}
} // namespace Frontend
} // namespace Metasound