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- Part 1/2 fixing inconsistent file naming that is causing code query tool slowdowns (2/2 will be deprecating old MetasoundFrontendRegistries.h header path) - Replace SoftObjectPaths with TopLevelAssetPaths for perf (ObjPaths do string copies all over, TopLevelAssetPaths are just two FNames) #rb helen.yang #rnx [FYI] sondra.moyls #tests AudioQA/EngineTest MetaSound Automated Tests, AudioTests, cook WindowsClient, submit and backout and then fix those problems #jira UE-198785 [CL 30354102 by AdricEpic in ue5-main branch]
186 lines
6.1 KiB
C++
186 lines
6.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraph.h"
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#include "MetasoundAssetBase.h"
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#include "MetasoundDocumentInterface.h"
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#include "MetasoundFrontend.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundFrontendTransform.h"
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#include "MetasoundOperatorSettings.h"
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#include "MetasoundRouter.h"
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#include "MetasoundUObjectRegistry.h"
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#include "Serialization/Archive.h"
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#include "UObject/ObjectSaveContext.h"
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#include "UObject/SoftObjectPath.h"
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#include "Metasound.generated.h"
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UCLASS(Abstract)
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class METASOUNDENGINE_API UMetasoundEditorGraphBase : public UEdGraph
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{
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GENERATED_BODY()
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public:
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virtual bool IsEditorOnly() const override { return true; }
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virtual bool NeedsLoadForEditorGame() const override { return false; }
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virtual void RegisterGraphWithFrontend() PURE_VIRTUAL(UMetasoundEditorGraphBase::RegisterGraphWithFrontend(), )
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#if WITH_EDITORONLY_DATA
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virtual FMetasoundFrontendDocumentModifyContext& GetModifyContext() PURE_VIRTUAL(UMetasoundEditorGraphBase::GetModifyContext, static FMetasoundFrontendDocumentModifyContext InvalidModifyData; return InvalidModifyData; )
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virtual const FMetasoundFrontendDocumentModifyContext& GetModifyContext() const PURE_VIRTUAL(UMetasoundEditorGraphBase::GetModifyContext, static const FMetasoundFrontendDocumentModifyContext InvalidModifyData; return InvalidModifyData; )
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virtual void ClearVersionedOnLoad() PURE_VIRTUAL(UMetasoundEditorGraphBase::ClearVersionedOnLoad, )
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virtual bool GetVersionedOnLoad() const PURE_VIRTUAL(UMetasoundEditorGraphBase::GetVersionedOnLoad, return false; )
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virtual void SetVersionedOnLoad() PURE_VIRTUAL(UMetasoundEditorGraphBase::SetVersionedOnLoad, )
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#endif // WITH_EDITORONLY_DATA
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int32 GetHighestMessageSeverity() const;
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};
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namespace Metasound
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{
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// Forward declare
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struct FMetaSoundEngineAssetHelper;
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}
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/**
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* This asset type is used for Metasound assets that can only be used as nodes in other Metasound graphs.
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* Because of this, they contain no required inputs or outputs.
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*/
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UCLASS(hidecategories = object, BlueprintType)
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class METASOUNDENGINE_API UMetaSoundPatch : public UObject, public FMetasoundAssetBase, public IMetaSoundDocumentInterface
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{
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GENERATED_BODY()
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friend struct Metasound::FMetaSoundEngineAssetHelper;
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protected:
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UPROPERTY(EditAnywhere, Category = CustomView)
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FMetasoundFrontendDocument RootMetaSoundDocument;
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UPROPERTY()
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TSet<FString> ReferencedAssetClassKeys;
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UPROPERTY()
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TSet<TObjectPtr<UObject>> ReferencedAssetClassObjects;
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UPROPERTY()
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TSet<FSoftObjectPath> ReferenceAssetClassCache;
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#if WITH_EDITORONLY_DATA
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UPROPERTY()
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TObjectPtr<UMetasoundEditorGraphBase> Graph;
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#endif // WITH_EDITORONLY_DATA
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public:
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UMetaSoundPatch(const FObjectInitializer& ObjectInitializer);
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UPROPERTY(AssetRegistrySearchable)
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FGuid AssetClassID;
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#if WITH_EDITORONLY_DATA
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UPROPERTY(AssetRegistrySearchable)
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FString RegistryInputTypes;
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UPROPERTY(AssetRegistrySearchable)
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FString RegistryOutputTypes;
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UPROPERTY(AssetRegistrySearchable)
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int32 RegistryVersionMajor = 0;
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UPROPERTY(AssetRegistrySearchable)
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int32 RegistryVersionMinor = 0;
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UPROPERTY(AssetRegistrySearchable)
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bool bIsPreset = false;
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// Sets Asset Registry Metadata associated with this MetaSound
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virtual void SetRegistryAssetClassInfo(const Metasound::Frontend::FNodeClassInfo& InClassInfo) override;
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// Returns document name (for editor purposes, and avoids making document public for edit
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// while allowing editor to reference directly)
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static FName GetDocumentPropertyName()
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{
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return GET_MEMBER_NAME_CHECKED(UMetaSoundPatch, RootMetaSoundDocument);
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}
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// Name to display in editors
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virtual FText GetDisplayName() const override;
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// Returns the graph associated with this Metasound. Graph is required to be referenced on
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// Metasound UObject for editor serialization purposes.
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// @return Editor graph associated with UMetaSoundSource.
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virtual UEdGraph* GetGraph() override;
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virtual const UEdGraph* GetGraph() const override;
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virtual UEdGraph& GetGraphChecked() override;
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virtual const UEdGraph& GetGraphChecked() const override;
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// Sets the graph associated with this Metasound. Graph is required to be referenced on
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// Metasound UObject for editor serialization purposes.
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// @param Editor graph associated with UMetaSoundSource.
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virtual void SetGraph(UEdGraph* InGraph) override
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{
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Graph = CastChecked<UMetasoundEditorGraphBase>(InGraph);
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}
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#endif // #if WITH_EDITORONLY_DATA
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virtual FTopLevelAssetPath GetAssetPathChecked() const override;
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virtual const UClass& GetBaseMetaSoundUClass() const final override;
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virtual const FMetasoundFrontendDocument& GetConstDocument() const override;
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#if WITH_EDITOR
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virtual void PostDuplicate(EDuplicateMode::Type DuplicateMode) override;
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virtual void PostEditUndo() override;
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#endif // WITH_EDITOR
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virtual void BeginDestroy() override;
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virtual void PreSave(FObjectPreSaveContext InSaveContext) override;
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virtual void Serialize(FArchive& InArchive) override;
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virtual void PostLoad() override;
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virtual bool ConformObjectDataToInterfaces() override { return false; }
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virtual const TSet<FString>& GetReferencedAssetClassKeys() const override
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{
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return ReferencedAssetClassKeys;
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}
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virtual TArray<FMetasoundAssetBase*> GetReferencedAssets() override;
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virtual const TSet<FSoftObjectPath>& GetAsyncReferencedAssetClassPaths() const override;
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virtual void OnAsyncReferencedAssetsLoaded(const TArray<FMetasoundAssetBase*>& InAsyncReferences) override;
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UObject* GetOwningAsset() override
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{
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return this;
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}
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const UObject* GetOwningAsset() const override
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{
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return this;
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}
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protected:
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#if WITH_EDITOR
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virtual void SetReferencedAssetClasses(TSet<Metasound::Frontend::IMetaSoundAssetManager::FAssetInfo>&& InAssetClasses) override;
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#endif // #if WITH_EDITOR
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Metasound::Frontend::FDocumentAccessPtr GetDocumentAccessPtr() override;
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Metasound::Frontend::FConstDocumentAccessPtr GetDocumentConstAccessPtr() const override;
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private:
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virtual FMetasoundFrontendDocument& GetDocument() override
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{
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return RootMetaSoundDocument;
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}
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virtual bool IsBuilderActive() const override;
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virtual void OnBeginActiveBuilder() override;
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virtual void OnFinishActiveBuilder() override;
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bool bIsBuilderActive = false;
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};
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