Files
rob gay 1de499ef8e More MetaSound Interface registry clean-up
- Move bIsDefault/bCanEdit(renamed bIsModifiable) from InterfaceRegistryEntry to Interface data definition
- Add checks in builder to disallow mutation of interfaces that shouldn't be via editor or document builder (ex. SourceInterface which is default and then never changed)
- Optimize SearchEngine query for finding default interfaces
- Tweak MetaSoundUObjectRegistry to support non MetasoundAssetBase classes and add UMetaSoundBuilderDocument. Update iterator w/optional param to only return asset types (true by default for back compat)
- Move FName class name comparitors to use new TopLevelAssetPath
#rb phil.popp
#jira UE-181360
#rnx
#p4v-preflight-copy 24658328
#preflight 642b10834d26bcd1eb0e566c

[CL 24920763 by rob gay in ue5-main branch]
2023-04-04 19:14:26 -04:00

32 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IAudioParameterInterfaceRegistry.h"
#include "Interfaces/MetasoundFrontendInterfaceRegistry.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendTransform.h"
namespace Metasound::Engine
{
// Entry for registered interface.
class FInterfaceRegistryEntry : public Frontend::IInterfaceRegistryEntry
{
public:
FInterfaceRegistryEntry(FMetasoundFrontendInterface&& InInterface, FName InRouterName = IDataReference::RouterName);
FInterfaceRegistryEntry(const FMetasoundFrontendInterface& InInterface, FName InRouterName = IDataReference::RouterName);
FInterfaceRegistryEntry(const FMetasoundFrontendInterface& InInterface, TUniquePtr<Frontend::IDocumentTransform>&& InUpdateTransform, FName InRouterName = IDataReference::RouterName);
virtual FName GetRouterName() const override;
virtual const FMetasoundFrontendInterface& GetInterface() const override;
virtual bool UpdateRootGraphInterface(Frontend::FDocumentHandle InDocument) const override;
private:
FMetasoundFrontendInterface Interface;
TUniquePtr<Frontend::IDocumentTransform> UpdateTransform;
FName RouterName;
};
void RegisterInterfaces();
} // namespace Metasound::Engine