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izzy
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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingOperators
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Private
/
CurveOps
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jimmy andrews
37a7fc212b
When triangulating splines w/ 'Leave Separate' enabled and 'best fit planes' enabled, use separate different origins for each plane so moving one curve doesn't move the projection plane of the others
...
#rb tyson.brochu [CL 28920665 by jimmy andrews in ue5-main branch]
2023-10-19 11:38:31 -04:00
..
TriangulateCurvesOp.cpp
When triangulating splines w/ 'Leave Separate' enabled and 'best fit planes' enabled, use separate different origins for each plane so moving one curve doesn't move the projection plane of the others
2023-10-19 11:38:31 -04:00