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5.4
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Private/CurveOps
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jimmy andrews 37a7fc212b When triangulating splines w/ 'Leave Separate' enabled and 'best fit planes' enabled, use separate different origins for each plane so moving one curve doesn't move the projection plane of the others
#rb tyson.brochu

[CL 28920665 by jimmy andrews in ue5-main branch]
2023-10-19 11:38:31 -04:00
..
TriangulateCurvesOp.cpp
When triangulating splines w/ 'Leave Separate' enabled and 'best fit planes' enabled, use separate different origins for each plane so moving one curve doesn't move the projection plane of the others
2023-10-19 11:38:31 -04:00
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