Files
michael balzer a49c74b915 MeshModelingToolset: Move ModelingOperators and ModelingOperatorsEditorOnly modules out of experimental plugin
#jira UETOOL-3823
#rb lonnie.li
#preflight 617b1aea5794a500014f544a

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17972256 by michael balzer in ue5-release-engine-test branch]
2021-10-28 19:47:45 -04:00

31 lines
844 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BoxTypes.h"
#include "WeightMapTypes.h"
struct FMeshDescription;
namespace UE
{
namespace WeightMaps
{
using namespace UE::Geometry;
/**
* Find the set of per-vertex weight map attributes on a MeshDescription
*/
MODELINGCOMPONENTS_API void FindVertexWeightMaps(const FMeshDescription* Mesh, TArray<FName>& PropertyNamesOut);
/**
* Extract a per-vertex weight map from a MeshDescription
* If the attribute with the given name is not found, a WeightMap initialized with the default value is returned
* @return false if weight map was not found
*/
MODELINGCOMPONENTS_API bool GetVertexWeightMap(const FMeshDescription* Mesh, FName AttributeName, FIndexedWeightMap1f& WeightMap, float DefaultValue = 1.0f);
}
}