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UnrealEngineUWP
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5.4
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponents
/
Public
/
Selection
History
yoan stamant
662e24e634
Converted some header deprecation from 5.5 to 5.4
...
#rb Marc.Audy [CL 32483076 by yoan stamant in 5.4 branch]
2024-03-25 16:37:55 -04:00
..
BoundarySelectionMechanic.h
…
BoundarySelector.h
…
DynamicMeshPolygroupTransformer.h
…
DynamicMeshSelector.h
Modeling Tools: Places Mesh Element Selection Gizmo in Object Frame Mode at selected component(s) pivot rather than at object's pivot
2024-02-16 13:05:19 -05:00
GeometrySelectionChanges.h
…
GeometrySelectionManager.h
Modeling Tools: Adds 'Local Frame Mode' toggle in the Mesh Element Selection Toolbar Settings so users can edit with the gizmo based either on the selected geometry only or on the entire object
2024-02-02 10:54:38 -05:00
GeometrySelectionVisualization.h
…
GeometrySelector.h
Modeling Tools: Places Mesh Element Selection Gizmo in Object Frame Mode at selected component(s) pivot rather than at object's pivot
2024-02-16 13:05:19 -05:00
GroupTopologySelector.h
remove various deprecated methods from modeling components code
2024-02-14 18:25:03 -05:00
MeshTopologySelectionMechanic.h
…
MeshTopologySelector.h
…
PersistentMeshSelection.h
deprecate now-unused FGenericMeshSelection struct
2024-02-15 14:00:57 -05:00
PolygonSelectionMechanic.h
remove various deprecated methods from modeling components code
2024-02-14 18:25:03 -05:00
SelectClickedAction.h
Converted some header deprecation from 5.5 to 5.4
2024-03-25 16:37:55 -04:00
SelectionEditInteractiveCommand.h
…
StoredMeshSelectionUtil.h
remove deprecated persistent mesh selection code from modelingcomponents
2024-02-14 17:42:39 -05:00
ToolSelectionUtil.h
MeshElementSelection: Make selectable mesh elements visible.
2024-01-24 16:25:45 -05:00