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#rb ryan.schmidt michael.balzer #rnx #jira none #preflight 61f435dd74510448a6865d14 #ROBOMERGE-AUTHOR: lonnie.li #ROBOMERGE-SOURCE: CL 18777332 in //UE5/Release-5.0/... via CL 18780413 via CL 18780555 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18780558 by lonnie li in ue5-main branch]
65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MultiSelectionTool.h"
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#include "InteractiveToolBuilder.h"
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#include "MultiSelectionMeshEditingTool.generated.h"
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class UMultiSelectionMeshEditingTool;
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/**
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* UMultiSelectionMeshEditingToolBuilder is a base tool builder for multi
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* selection tools that define a common set of ToolTarget interfaces required
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* for editing meshes.
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*/
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UCLASS(Transient, Abstract)
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class MODELINGCOMPONENTS_API UMultiSelectionMeshEditingToolBuilder : public UInteractiveToolWithToolTargetsBuilder
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{
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GENERATED_BODY()
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public:
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/** @return true if mesh sources can be found in the active selection */
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virtual bool CanBuildTool(const FToolBuilderState& SceneState) const override;
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/** @return new Tool instance initialized with selected mesh source(s) */
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virtual UInteractiveTool* BuildTool(const FToolBuilderState& SceneState) const override;
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/** @return new Tool instance. Override this in subclasses to build a different Tool class type */
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virtual UMultiSelectionMeshEditingTool* CreateNewTool(const FToolBuilderState& SceneState) const PURE_VIRTUAL(UMultiSelectionMeshEditingToolBuilder::CreateNewTool, return nullptr; );
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/** Called by BuildTool to configure the Tool with the input mesh source(s) based on the SceneState */
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virtual void InitializeNewTool(UMultiSelectionMeshEditingTool* Tool, const FToolBuilderState& SceneState) const;
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protected:
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virtual const FToolTargetTypeRequirements& GetTargetRequirements() const override;
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};
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/**
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* Multi Selection Mesh Editing tool base class.
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*/
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UCLASS()
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class MODELINGCOMPONENTS_API UMultiSelectionMeshEditingTool : public UMultiSelectionTool
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{
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GENERATED_BODY()
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public:
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virtual void Shutdown(EToolShutdownType ShutdownType) override;
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virtual void OnShutdown(EToolShutdownType ShutdownType);
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virtual void SetWorld(UWorld* World);
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virtual UWorld* GetTargetWorld();
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/**
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* Helper to find which targets share source data.
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* Requires UAssetBackedTarget as a tool target requirement.
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*
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* @return Array of indices, 1:1 with Targets, indicating the first index where a component target sharing the same source data appeared.
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*/
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bool GetMapToSharedSourceData(TArray<int32>& MapToFirstOccurrences);
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protected:
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UPROPERTY()
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TWeakObjectPtr<UWorld> TargetWorld = nullptr;
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};
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