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* Ran IWYU on ~170 plugins to remove includes not needed. Public api still keep old includes inside #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 #preflight 63d09351574ab9cae4670216 #rb none [CL 23844750 by henrik karlsson in ue5-main branch]
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Modules/ModuleManager.h"
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/**
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* The public interface to this module
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*/
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class FGeometryCacheEdModule : public IModuleInterface
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{
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public:
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FGeometryCacheEdModule() {}
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virtual void StartupModule();
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virtual void ShutdownModule();
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/**
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* Singleton-like access to this module's interface. This is just for convenience!
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* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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*
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* @return Returns singleton instance, loading the module on demand if needed
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*/
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static inline FGeometryCacheEdModule& Get()
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{
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return FModuleManager::LoadModuleChecked< FGeometryCacheEdModule >("GeometryCacheEd");
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}
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/**
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* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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*
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* @return True if the module is loaded and ready to use
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*/
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static inline bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded( "GeometryCacheEd" );
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}
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private:
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class FAssetTypeActions_GeometryCache* AssetAction;
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class FGeometryCacheAssetBroker* AssetBroker;
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};
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#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
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#include "CoreMinimal.h"
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#endif
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