Files
anousack kitisa 1d22901981 * Moved AlembicImporter and GeometryCache plugins out of experimental.
#jira UETOOL-4055
#rb none
#preflight 61f17bd8be0f0e0a6234afb2

#ROBOMERGE-AUTHOR: anousack.kitisa
#ROBOMERGE-SOURCE: CL 18737179 in //UE5/Release-5.0/... via CL 18737385 via CL 18738249
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18738699 by anousack kitisa in ue5-main branch]
2022-01-26 13:05:26 -05:00

37 lines
951 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryCacheAssetBroker.h"
#include "GeometryCache.h"
#include "GeometryCacheComponent.h"
UClass* FGeometryCacheAssetBroker::GetSupportedAssetClass()
{
return UGeometryCache::StaticClass();
}
bool FGeometryCacheAssetBroker::AssignAssetToComponent(UActorComponent* InComponent, UObject* InAsset)
{
if (UGeometryCacheComponent* GeometryCacheComponent = Cast<UGeometryCacheComponent>(InComponent))
{
UGeometryCache* GeomCache = Cast<UGeometryCache>(InAsset);
if ((GeomCache != nullptr) || (InAsset == nullptr))
{
GeometryCacheComponent->SetGeometryCache(GeomCache);
return true;
}
}
return false;
}
UObject* FGeometryCacheAssetBroker::GetAssetFromComponent(UActorComponent* InComponent)
{
if (UGeometryCacheComponent* GeometryCacheComponent = Cast<UGeometryCacheComponent>(InComponent))
{
return GeometryCacheComponent->GetGeometryCache();
}
return nullptr;
}