Files
guillaume arruda e9127b98af Create IStateTreeSchemaProvider that allows a derived class to override the schema used by a parent property.
Create StateTreeAIComponent & StateTreeAIComponentSchema derived from StateTreeComponent but guaranteed to have a AIController
#rb mikko.mononen

[CL 32496296 by guillaume arruda in 5.4 branch]
2024-03-26 00:33:28 -04:00

18 lines
667 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/StateTreeAIComponent.h"
#include "Components/StateTreeAIComponentSchema.h"
#include "StateTreeExecutionContext.h"
TSubclassOf<UStateTreeSchema> UStateTreeAIComponent::GetSchema() const
{
return UStateTreeAIComponentSchema::StaticClass();
}
bool UStateTreeAIComponent::SetContextRequirements(FStateTreeExecutionContext& Context, bool bLogErrors /*= false*/)
{
Context.SetCollectExternalDataCallback(FOnCollectStateTreeExternalData::CreateUObject(this, &UStateTreeAIComponent::CollectExternalData));
return UStateTreeAIComponentSchema::SetContextRequirements(*this, Context, bLogErrors);
}