Files
guillaume arruda 7c67c89076 Create StateTreeMoveToTask wrapping a UAITask_MoveTo allowing state tree to move AI using the same framework as BehaviorTree
Create the FStateTreeAITaskBase & FStateTreeAIActionTaskBase state tree task namespace for AI focused ST task
#rb mikko.mononen

[CL 32496289 by guillaume arruda in 5.4 branch]
2024-03-26 00:33:23 -04:00

30 lines
542 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayStateTreeModule : ModuleRules
{
public GameplayStateTreeModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AIModule",
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"GameplayTasks",
"NavigationSystem",
"StateTreeModule",
"StructUtils"
}
);
}
}
}