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54 lines
931 B
C#
54 lines
931 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class CommonUIEditor : ModuleRules
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{
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public CommonUIEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"Engine",
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"PropertyEditor",
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"InputCore",
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"Slate",
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"UMG",
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"SlateCore",
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"CommonUI",
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"EditorWidgets",
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"UnrealEd",
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"GameplayTags",
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"GameplayTagsEditor",
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"AssetTools",
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"AssetRegistry",
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"ToolMenus",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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System.IO.Path.Combine(GetModuleDirectory("CommonUI"), "Private"),
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"DataTableEditor",
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}
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);
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PublicIncludePaths.AddRange(
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new string[]
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{
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}
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);
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}
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}
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