Files
UnrealEngineUWP/Engine/Plugins/Animation/AnimationLocomotionLibrary/Source/Editor/AnimationLocomotionLibraryEditor.Build.cs
martin sevigny 574e8e6e2e Add a ShortName to modules that generated paths over the 200 chars limit and a few modules that were realy close (198+)
#rb Joe.Kirchoff

[CL 26461514 by martin sevigny in ue5-main branch]
2023-07-19 11:10:49 -04:00

34 lines
630 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AnimationLocomotionLibraryEditor : ModuleRules
{
public AnimationLocomotionLibraryEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"AnimGraphRuntime",
"AnimationModifiers",
"AnimationBlueprintLibrary"
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
});
PrivateIncludePathModuleNames.AddRange(
new string[]
{
});
ShortName = "AnimLLEd";
}
}
}