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- Updated Build.cs for IOS group to allow VisionOS, and use the new PlatformModuleDirectory stuff to allow for platform extension (VisionOS) to use same code as non-extensions (IOS/TVOS) #rb adam.kinge [CL 26618503 by josh adams in ue5-main branch]
16 lines
545 B
C#
16 lines
545 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class OodleDataCompression_VisionOS : OodleDataCompression
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{
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string LibExt { get { return Target.Architecture == UnrealArch.IOSSimulator ? ".sim.a" : ".a"; } }
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protected override string ReleaseLibraryName { get { return "liboo2corevisionos" + LibExt; } }
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protected override string DebugLibraryName { get { return "liboo2corevisionos_dbg" + LibExt; } }
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public OodleDataCompression_VisionOS(ReadOnlyTargetRules Target) : base(Target)
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{
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}
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}
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