Files
UnrealEngineUWP/Engine/Platforms/VisionOS/Source/Runtime/OodleDataCompression/OodleDataCompression_VisionOS.Build.cs
josh adams e64cc70e03 - Moved VisionOS libs to Engine/Platforms
- Updated Build.cs for IOS group to allow VisionOS, and use the new PlatformModuleDirectory stuff to allow for platform extension (VisionOS) to use same code as non-extensions (IOS/TVOS)
#rb adam.kinge

[CL 26618503 by josh adams in ue5-main branch]
2023-07-26 15:45:21 -04:00

16 lines
545 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class OodleDataCompression_VisionOS : OodleDataCompression
{
string LibExt { get { return Target.Architecture == UnrealArch.IOSSimulator ? ".sim.a" : ".a"; } }
protected override string ReleaseLibraryName { get { return "liboo2corevisionos" + LibExt; } }
protected override string DebugLibraryName { get { return "liboo2corevisionos_dbg" + LibExt; } }
public OodleDataCompression_VisionOS(ReadOnlyTargetRules Target) : base(Target)
{
}
}