Files
josh adams 82ea6a767a [Backout] - CL26223564
[FYI] keaton.stewart
Original CL Desc
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[Backout] - CL26221679 [Main CIS Issue] Errors in Incremental FortniteServer Linux and Incremental Compile Monolithics - Linux
[FYI] Josh.Adams
Original CL Desc
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- Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland

[CL 26226852 by josh adams in ue5-main branch]
2023-06-24 17:52:48 -04:00

30 lines
770 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
class VisionOSProjectGenerator : IOSProjectGenerator
{
/// <summary>
/// Constructor
/// </summary>
/// <param name="Arguments">Command line arguments passed to the project generator</param>
/// <param name="Logger">Logger for output</param>
public VisionOSProjectGenerator(CommandLineArguments Arguments, ILogger Logger)
: base(Arguments, Logger)
{
}
/// <summary>
/// Enumerate all the platforms that this generator supports
/// </summary>
public override IEnumerable<UnrealTargetPlatform> GetPlatforms()
{
yield return UnrealTargetPlatform.VisionOS;
}
}
}