Files
joe kirchoff 8e674c1c47 Update System.Drawing.Common to 4.7.3
#rnx

[CL 30279376 by joe kirchoff in ue5-main branch]
2023-12-12 17:25:50 -05:00

57 lines
3.1 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\..\..\..\..\..\Engine\Source\Programs\Shared\UnrealEngine.csproj.props" />
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Library</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development</Configurations>
<RootNamespace>VisionOS.Automation</RootNamespace>
<AssemblyName>VisionOS.Automation</AssemblyName>
<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
<OutputPath>..\..\..\Binaries\DotNET\AutomationTool\AutomationScripts\</OutputPath>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Ionic.Zip.Reduced">
<HintPath>..\..\..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\..\..\..\Source\Programs\Shared\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\..\Source\Programs\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
<ProjectReference Include="..\..\..\..\..\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
<ProjectReference Include="..\..\..\..\..\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
<ProjectReference Include="..\..\..\..\..\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
<ProjectReference Include="..\..\..\..\..\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
<PackageReference Include="System.Net.Http" Version="4.3.4" />
<PackageReference Include="System.Drawing.Common" Version="4.7.3" />
</ItemGroup>
</Project>