Files
UnrealEngineUWP/Engine/Config/LinuxArm64/LinuxArm64Engine.ini
james singer f17c4c13aa Fix up crash reporter config-var project overrides not working
#jira UE-72636, UE-168302
#rb brandon.schaefer, josh.adams
#preflight 63d2d7fd31334253e56188c8

[CL 23874750 by james singer in ue5-main branch]
2023-01-26 16:00:58 -05:00

31 lines
1.1 KiB
INI

[Audio]
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
[SystemSettings]
r.setres=1280x720
;Perplatform to PerQualityLevel conversion mapping for platform groups
QualityLevelMapping="low"
;Manual range settings for Niagara quality levels. Simplifies handling of device profiles/fragments and what quality levels they can set.
;Please ensure device profiles or fragments for this platform do not set fx.Niagara.QualityLevel values outside of this range
fx.Niagara.QualityLevel.Min=0
fx.Niagara.QualityLevel.Max=0
[SystemSettingsEditor]
;r.RHICmdBypass=1
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[DeviceProfileManager]
DeviceProfileSelectionModule="LinuxDeviceProfileSelector"
[ConsoleVariables]
; larger timeout since drivers may take longer time
g.TimeoutForBlockOnRenderFence=60000
[PlatformCrypto]
PlatformRequiresDataCrypto=True