Files
UnrealEngineUWP/Engine/Config/BaseEditorKeyBindings.ini
josh adams d932672eef - Made EditorSettings.ini and EditorLayout.ini be fully saved, instead of needing per-section overrides (Editor.ini is setill per-section controlled)
- Added BasePlugin.ini (plugin .ini files now use that instead of Base.ini) so that plugin .ini's are fully saved, but a plugin can override it in the plugin's Default .ini file
#rb Brian.White

[CL 29486326 by josh adams in ue5-main branch]
2023-11-06 08:55:24 -05:00

14 lines
1.2 KiB
INI

[/Script/UnrealEd.UnrealEdKeyBindings]
; --- Curve Editor Bindings
+KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="one",CommandName="CurveEditor_ChangeInterpModeAUTO")
+KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="two",CommandName="CurveEditor_ChangeInterpModeUSER")
+KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="three",CommandName="CurveEditor_ChangeInterpModeBREAK")
+KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="four",CommandName="CurveEditor_ChangeInterpModeLINEAR")
+KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="five",CommandName="CurveEditor_ChangeInterpModeCONSTANT")
+KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="A",CommandName="CurveEditor_FitViewToAll")
+KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="A",CommandName="CurveEditor_FitViewHorizontally")
+KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="A",CommandName="CurveEditor_FitViewVertically")
+KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="F",CommandName="CurveEditor_FitViewToSelected")
[UserDefinedGestures]
Content=~OpenBracket~\r\n~CloseBracket~