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- Added UserInterface static class for pulling DialogBox and Clipboard stuff, which needs per-platform implementations - Changed Windows to install P4VUtils.exe <command>, instead of dotnet P4Utils.dll <command> - Added scripts to build all platforms, from all platforms (using the IsWindows, IsLinux, IsOSX, WithRestricted properties in the project) - Updated Binaries as well #rb ryan.hummer #preflight skip [CL 24964516 by josh adams in ue5-main branch]
24 lines
603 B
Bash
Executable File
24 lines
603 B
Bash
Executable File
#!/bin/bash
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# Copyright Epic Games, Inc. All Rights Reserved.
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cd $(dirname "$0")
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DestDir="$HOME/Library/Unreal Engine/P4VUtils"
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SourceDir=../../../Extras/P4VUtils/Binaries/Mac
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Message="Installing P4VUtils into p4v..."
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if [ -e ../../../Restricted/NotForLicensees/Extras/P4VUtils ]; then
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Message="Installing P4VUtils [with Epic extensions] into p4v..."
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SourceDir=../../../Restricted/NotForLicensees/Extras/P4VUtils/Binaries/Mac
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fi
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echo
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echo "Copying P4VUtils files to $DestDir..."
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rm -rf "$DestDir"
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mkdir -p "$DestDir"
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cp -r "$SourceDir/." "$DestDir"
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echo
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echo $Message
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"$DestDir/P4VUtils" install
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