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[FYI] Joe.Kirchoff Original CL Desc ----------------------------------------------------------------- BatchFiles: Add output directory when caling dotnet build as running the scripts via a visual studio environment requires this, and for consistency. Via UDN #rnx #rb Josh.Adams #preflight 636ae35c7c2b505190d92839 [CL 23069893 by joe kirchoff in ue5-main branch]
43 lines
1.4 KiB
Bash
Executable File
43 lines
1.4 KiB
Bash
Executable File
#!/bin/sh
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# Copyright Epic Games, Inc. All Rights Reserved.
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# This script gets can be used to build and clean individual projects using UnrealBuildTool
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cd "`dirname "$0"`/../../../.."
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# Setup Environment for DotNET
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source Engine/Build/BatchFiles/Mac/SetupEnvironment.sh -dotnet Engine/Build/BatchFiles/Mac
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# Skip UBT and SCW compile step if this is an installed build.
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if [ ! -f Engine/Build/InstalledBuild.txt ]; then
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# use two for-loops here as -buildscw depends on UBT being built.
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# So if -buildscw then -buildubt was passed it would fail/use out of date UBT
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for i in "$@" ; do
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# First make sure that the UnrealBuildTool is up-to-date
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if [[ $i == "-buildubt" ]] ; then
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if ! dotnet build Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj -c Development -v quiet; then
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echo "Failed to build the build tool (UnrealBuildTool)"
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exit 1
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fi
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fi
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done
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for i in "$@" ; do
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# build SCW if specified
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if [[ $i == "-buildscw" ]] ; then
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echo Building ShaderCompileWorker...
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dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll ShaderCompileWorker Mac Development
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break
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fi
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done
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fi
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echo Running dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll "$@"
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dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll "$@"
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ExitCode=$?
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if [ $ExitCode -eq 254 ] || [ $ExitCode -eq 255 ] || [ $ExitCode -eq 2 ]; then
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exit 0
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else
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exit $ExitCode
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fi
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