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5.3
UnrealEngineUWP/Engine/Source/ThirdParty/Windows
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joe kirchoff 8fd578651a Reference DirectX module for the include path rather than using a static function
#rnx
#jira UE-186136

[CL 26478273 by joe kirchoff in 5.3 branch]
2023-07-19 20:45:32 -04:00
..
D3DX12
Updating to Agility SDK 1.610.2
2023-04-21 15:32:40 -04:00
DirectSound
Reference DirectX module for the include path rather than using a static function
2023-07-19 20:45:32 -04:00
DirectStorage
…
DirectX
Reference DirectX module for the include path rather than using a static function
2023-07-19 20:45:32 -04:00
DirectXLegacy
…
DX9
Reference DirectX module for the include path rather than using a static function
2023-07-19 20:45:32 -04:00
DX11
Reference DirectX module for the include path rather than using a static function
2023-07-19 20:45:32 -04:00
DX12
Reference DirectX module for the include path rather than using a static function
2023-07-19 20:45:32 -04:00
glTF-Toolkit
…
PIX
…
VisualStudioDTE
UnrealBuildTool: Update GenerateTLH to build and touch the output file with one command, to prevent cases where the .tlh doesn't exist and isn't created. Allow typelib headers to be generated when using the clang compiler, by using the toolchain's compiler to generate them instead
2023-03-15 17:50:16 -04:00
WinInet
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XAudio2_9
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XInput
Reference DirectX module for the include path rather than using a static function
2023-07-19 20:45:32 -04:00
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