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- Wrapped the build in try/finally to always clean up of the build directory. - Fixed target platform construction to include the target architecture. - Fixed target platform construction to log an error on failure instead of crashing on a null dereference later. - Fixed configuration name comparisons to be case-insensitive. - Added an optional BinOutputPath param to match LibOutputPath. - Changed to an empty default MakeTarget because CMake was not generating a target with the previous default name. - Changed BuildTargetLib to use cmake --build instead of implementing custom build logic for every target platform. - Changed Linux to use CMake and make from the path instead of attempting to use the Mac binaries. - Simplified the TargetPlatform interface to remove a lot of boilerplate code from the implementations. #jira none #rb Brandon.Schaefer [CL 14439522 by devin doucette in ue5-main branch]
8 lines
253 B
CMake
8 lines
253 B
CMake
# Copyright Epic Games, Inc. All Rights Reserved.
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set(CMAKE_ANDROID_ARCH_ABI x86_64)
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# Required for PlatformScripts/Android/Android to be found.
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../..")
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include(PlatformScripts/Android/Android)
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