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* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082288 by henrik karlsson in 5.3 branch]
24 lines
607 B
C++
24 lines
607 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PlatformFeatures.h"
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class FWindowsPlatformFeaturesModule : public IPlatformFeaturesModule
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{
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public:
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/** Creates a new instance of the audio device implemented by the module. */
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WINDOWSPLATFORMFEATURES_API FWindowsPlatformFeaturesModule();
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WINDOWSPLATFORMFEATURES_API virtual IVideoRecordingSystem* GetVideoRecordingSystem() override;
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WINDOWSPLATFORMFEATURES_API virtual class ISaveGameSystem* GetSaveGameSystem() override;
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private:
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WINDOWSPLATFORMFEATURES_API void StartupModule() override;
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};
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