Files
UnrealEngineUWP/Engine/Source/Runtime/TextureUtilitiesCommon/TextureUtilitiesCommon.build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

25 lines
459 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureUtilitiesCommon : ModuleRules
{
public TextureUtilitiesCommon(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"DeveloperSettings",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"ImageCore",
"Slate",
"SlateCore",
});
}
}