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Added some function to query the texture compiler to see if a texture is being compiled. #jira UETOOL-3856 #rb Alexis.Matte #preflight 61264df145848f0001473a6b [CL 17318068 by Julien StJean in ue5-main branch]
25 lines
515 B
C++
25 lines
515 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_EDITOR
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#include "CoreMinimal.h"
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class UTexture;
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class UTextureFactory;
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namespace UE::NormalMapIdentification
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{
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/**
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* Handle callback when an asset is imported.
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* @param InFactory The texture factory being used.
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* @param InTexture The texture that was imported.
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*
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* @return true if the asset was identified as normal
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*/
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bool TEXTUREUTILITIESCOMMON_API HandleAssetPostImport( UTexture* InTexture );
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}
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#endif ///WITH_EDITOR
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