Files
Julien StJean eefb0298b8 Added the test to validate if a texture is a normal map to the interchange generic pipeline.
Added some function to query the texture compiler to see if a texture is being compiled.

#jira UETOOL-3856
#rb Alexis.Matte
#preflight 61264df145848f0001473a6b

[CL 17318068 by Julien StJean in ue5-main branch]
2021-08-26 10:49:21 -04:00

25 lines
515 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_EDITOR
#include "CoreMinimal.h"
class UTexture;
class UTextureFactory;
namespace UE::NormalMapIdentification
{
/**
* Handle callback when an asset is imported.
* @param InFactory The texture factory being used.
* @param InTexture The texture that was imported.
*
* @return true if the asset was identified as normal
*/
bool TEXTUREUTILITIESCOMMON_API HandleAssetPostImport( UTexture* InTexture );
}
#endif ///WITH_EDITOR