You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
The RAD symbol library support many debug info formats such as pdb and elf variants. It also supports multithreaded debug info parsing and symbol lookups. Compiled libraries for Windows and headers. #rb stefan.boberg [CL 15872888 by Johan Berg in ue5-main branch]
32 lines
1.4 KiB
Plaintext
32 lines
1.4 KiB
Plaintext
|
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
# Visual Studio Version 16
|
|
VisualStudioVersion = 16.0.30717.126
|
|
MinimumVisualStudioVersion = 10.0.40219.1
|
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SymsLib", "SymsLib.vcxproj", "{B80C0A9D-2E57-4850-8927-7231591E0A73}"
|
|
EndProject
|
|
Global
|
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
Debug|x64 = Debug|x64
|
|
Debug|x86 = Debug|x86
|
|
Release|x64 = Release|x64
|
|
Release|x86 = Release|x86
|
|
EndGlobalSection
|
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
{B80C0A9D-2E57-4850-8927-7231591E0A73}.Debug|x64.ActiveCfg = Debug|x64
|
|
{B80C0A9D-2E57-4850-8927-7231591E0A73}.Debug|x64.Build.0 = Debug|x64
|
|
{B80C0A9D-2E57-4850-8927-7231591E0A73}.Debug|x86.ActiveCfg = Debug|Win32
|
|
{B80C0A9D-2E57-4850-8927-7231591E0A73}.Debug|x86.Build.0 = Debug|Win32
|
|
{B80C0A9D-2E57-4850-8927-7231591E0A73}.Release|x64.ActiveCfg = Release|x64
|
|
{B80C0A9D-2E57-4850-8927-7231591E0A73}.Release|x64.Build.0 = Release|x64
|
|
{B80C0A9D-2E57-4850-8927-7231591E0A73}.Release|x86.ActiveCfg = Release|Win32
|
|
{B80C0A9D-2E57-4850-8927-7231591E0A73}.Release|x86.Build.0 = Release|Win32
|
|
EndGlobalSection
|
|
GlobalSection(SolutionProperties) = preSolution
|
|
HideSolutionNode = FALSE
|
|
EndGlobalSection
|
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
SolutionGuid = {F24D6A79-E53C-4E21-901A-10FC352DB1A8}
|
|
EndGlobalSection
|
|
EndGlobal
|