Files
UnrealEngineUWP/Engine/Source/Runtime/SlateCore/SlateCore.Build.cs
bryan sefcik 543057b477 Fixed an issue where the public dependencies weren't being added to the include path list.
#rb joe.kirchoff
#preflight 645d0d91592448f08b9ce111
#preflight 6464fa322d446eac96d40d6a

[CL 25509605 by bryan sefcik in ue5-main branch]
2023-05-17 12:31:45 -04:00

57 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SlateCore : ModuleRules
{
public SlateCore(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDefinitions.Add("UE_REPORT_SLATE_VECTOR_DEPRECATION=1");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Json",
"TraceLog",
});
if (Target.bCompileAgainstApplicationCore)
{
PublicDependencyModuleNames.Add("ApplicationCore");
}
if (Target.Type != TargetType.Server)
{
if (Target.bCompileFreeType)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "FreeType2");
PublicDefinitions.Add("WITH_FREETYPE=1");
}
else
{
PublicDefinitions.Add("WITH_FREETYPE=0");
}
if (Target.bCompileICU)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "ICU");
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "HarfBuzz");
AddEngineThirdPartyPrivateStaticDependencies(Target, "Nanosvg");
}
else
{
PublicDefinitions.Add("WITH_FREETYPE=0");
PublicDefinitions.Add("WITH_HARFBUZZ=0");
}
if (Target.Platform == UnrealTargetPlatform.Win64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "XInput");
}
}
}